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INI File  |  2005-09-14  |  13KB  |  444 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.140000
  4. fDecay=0.960000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.060000
  74. wavecode_0_g=0.040000
  75. wavecode_0_b=0.110000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=t1=time*0.5;
  78. wave_0_per_frame2=t2=time*0.33;
  79. wave_0_per_frame3=t3=time*0.23;
  80. wave_0_per_frame4=t8=-1
  81. wave_0_per_point1=scale=1+q1;
  82. wave_0_per_point2=
  83. wave_0_per_point3=n=sample*6.283*4;
  84. wave_0_per_point4=third=6.283/3;
  85. wave_0_per_point5=cycle=int(sample*4);
  86. wave_0_per_point6=pos=t8;
  87. wave_0_per_point7=pos=if( equal(pos,1) , -1 , pos+1 );
  88. wave_0_per_point8=pos=if( equal(sample*4-cycle,0) , 0 , pos);
  89. wave_0_per_point9=t8=pos;
  90. wave_0_per_point10=points= equal(pos,0);
  91. wave_0_per_point11=a=equal(pos,0)*q2;
  92. wave_0_per_point12=
  93. wave_0_per_point13=xp=sin(n) * 0.05 *points *scale;
  94. wave_0_per_point14=yp=pos;
  95. wave_0_per_point15=zp=cos(n) * 0.05 *points *scale;
  96. wave_0_per_point16=
  97. wave_0_per_point17=//rot x
  98. wave_0_per_point18=ang=3.1415/2 - above(cycle,0.99) * third;
  99. wave_0_per_point19=
  100. wave_0_per_point20=sang=sin(ang);cang=cos(ang);
  101. wave_0_per_point21=xq=xp*sang + yp*cang;
  102. wave_0_per_point22=yq=xp*cang - yp*sang;
  103. wave_0_per_point23=zq=zp;
  104. wave_0_per_point24=xp=xq;yp=yq;zp=zq;
  105. wave_0_per_point25=
  106. wave_0_per_point26=//rot y
  107. wave_0_per_point27=ang=3.1415/2;
  108. wave_0_per_point28=step1=equal(cycle,2)*third;
  109. wave_0_per_point29=step2=equal(cycle,3)*third*2;
  110. wave_0_per_point30=ang=ang+step1+step2;
  111. wave_0_per_point31=ang=ang ;
  112. wave_0_per_point32=
  113. wave_0_per_point33=sang=sin(ang);cang=cos(ang);
  114. wave_0_per_point34=xq=xp*sang + zp*cang;
  115. wave_0_per_point35=yq=yp;
  116. wave_0_per_point36=zq=xp*cang - zp*sang;
  117. wave_0_per_point37=xp=xq;yp=yq;zp=zq;
  118. wave_0_per_point38=
  119. wave_0_per_point39=ang=time*0.23;
  120. wave_0_per_point40=sang=sin(ang);cang=cos(ang);
  121. wave_0_per_point41=xq=xp;;
  122. wave_0_per_point42=yq=yp*sang + zp*cang;
  123. wave_0_per_point43=zq=yp*cang - zp*sang;
  124. wave_0_per_point44=xp=xq;yp=yq;zp=zq;
  125. wave_0_per_point45=
  126. wave_0_per_point46=ang=time*0.6;
  127. wave_0_per_point47=sang=sin(ang);cang=cos(ang);
  128. wave_0_per_point48=xq=xp*sang + zp*cang;
  129. wave_0_per_point49=yq=yp;
  130. wave_0_per_point50=zq=xp*cang - zp*sang;
  131. wave_0_per_point51=xp=xq;yp=yq;zp=zq;
  132. wave_0_per_point52=
  133. wave_0_per_point53=
  134. wave_0_per_point54=zp=zp+4.1;
  135. wave_0_per_point55=xs=xp/zp + 0.5;
  136. wave_0_per_point56=ys=yp/zp *1.333 + 0.5;
  137. wave_0_per_point57=
  138. wave_0_per_point58=x=xs;y=ys;
  139. wave_0_per_point59=
  140. wave_0_per_point60=
  141. wave_0_per_point61=
  142. wave_0_per_point62=black=1 - equal(pos,0);
  143. wave_0_per_point63=r=r*black;
  144. wave_0_per_point64=g=g*black;
  145. wave_0_per_point65=b=b*black;
  146. wavecode_1_enabled=1
  147. wavecode_1_samples=512
  148. wavecode_1_sep=0
  149. wavecode_1_bSpectrum=0
  150. wavecode_1_bUseDots=0
  151. wavecode_1_bDrawThick=0
  152. wavecode_1_bAdditive=1
  153. wavecode_1_scaling=1.000000
  154. wavecode_1_smoothing=0.500000
  155. wavecode_1_r=0.060000
  156. wavecode_1_g=0.040000
  157. wavecode_1_b=0.020000
  158. wavecode_1_a=1.000000
  159. wave_1_per_point1=scale=1+q1;
  160. wave_1_per_point2=
  161. wave_1_per_point3=n=sample*6.283*4;
  162. wave_1_per_point4=third=6.283/3;
  163. wave_1_per_point5=cycle=int(sample*4);
  164. wave_1_per_point6=pos=t8;
  165. wave_1_per_point7=pos=if( equal(pos,1) , -1 , pos+1 );
  166. wave_1_per_point8=pos=if( equal(sample*4-cycle,0) , 0 , pos);
  167. wave_1_per_point9=t8=pos;
  168. wave_1_per_point10=points= equal(pos,0);
  169. wave_1_per_point11=a=equal(pos,0)*q2;
  170. wave_1_per_point12=
  171. wave_1_per_point13=xp=sin(n) * 0.05 *points *scale;
  172. wave_1_per_point14=yp=pos;
  173. wave_1_per_point15=zp=cos(n) * 0.05 *points *scale;
  174. wave_1_per_point16=
  175. wave_1_per_point17=//rot x
  176. wave_1_per_point18=ang=3.1415/2 - above(cycle,0.99) * third;
  177. wave_1_per_point19=
  178. wave_1_per_point20=sang=sin(ang);cang=cos(ang);
  179. wave_1_per_point21=xq=xp*sang + yp*cang;
  180. wave_1_per_point22=yq=xp*cang - yp*sang;
  181. wave_1_per_point23=zq=zp;
  182. wave_1_per_point24=xp=xq;yp=yq;zp=zq;
  183. wave_1_per_point25=
  184. wave_1_per_point26=//rot y
  185. wave_1_per_point27=ang=3.1415/2;
  186. wave_1_per_point28=step1=equal(cycle,2)*third;
  187. wave_1_per_point29=step2=equal(cycle,3)*third*2;
  188. wave_1_per_point30=ang=ang+step1+step2;
  189. wave_1_per_point31=ang=ang ;
  190. wave_1_per_point32=sang=sin(ang);cang=cos(ang);
  191. wave_1_per_point33=xq=xp*sang + zp*cang;
  192. wave_1_per_point34=yq=yp;
  193. wave_1_per_point35=zq=xp*cang - zp*sang;
  194. wave_1_per_point36=xp=xq;yp=yq;zp=zq;
  195. wave_1_per_point37=
  196. wave_1_per_point38=yp=-yp;
  197. wave_1_per_point39=ang=time*0.23;
  198. wave_1_per_point40=sang=sin(ang);cang=cos(ang);
  199. wave_1_per_point41=xq=xp;;
  200. wave_1_per_point42=yq=yp*sang + zp*cang;
  201. wave_1_per_point43=zq=yp*cang - zp*sang;
  202. wave_1_per_point44=xp=xq;yp=yq;zp=zq;
  203. wave_1_per_point45=
  204. wave_1_per_point46=ang=time*0.6;
  205. wave_1_per_point47=sang=sin(ang);cang=cos(ang);
  206. wave_1_per_point48=xq=xp*sang + zp*cang;
  207. wave_1_per_point49=yq=yp;
  208. wave_1_per_point50=zq=xp*cang - zp*sang;
  209. wave_1_per_point51=xp=xq;yp=yq;zp=zq;
  210. wave_1_per_point52=
  211. wave_1_per_point53=
  212. wave_1_per_point54=zp=zp+4.1;
  213. wave_1_per_point55=xs=xp/zp + 0.5;
  214. wave_1_per_point56=ys=yp/zp *1.333 + 0.5;
  215. wave_1_per_point57=
  216. wave_1_per_point58=x=xs;y=ys;
  217. wave_1_per_point59=
  218. wave_1_per_point60=
  219. wave_1_per_point61=a=a*(1-q8*0.5);
  220. wavecode_2_enabled=1
  221. wavecode_2_samples=512
  222. wavecode_2_sep=0
  223. wavecode_2_bSpectrum=0
  224. wavecode_2_bUseDots=0
  225. wavecode_2_bDrawThick=0
  226. wavecode_2_bAdditive=1
  227. wavecode_2_scaling=1.000000
  228. wavecode_2_smoothing=0.500000
  229. wavecode_2_r=0.210000
  230. wavecode_2_g=0.120000
  231. wavecode_2_b=0.050000
  232. wavecode_2_a=1.000000
  233. wave_2_per_frame1=advance=advance+ 0.005;
  234. wave_2_per_frame2=advance=if( above(advance,2) , 0, advance);
  235. wave_2_per_frame3=t1=advance
  236. wave_2_per_point1=
  237. wave_2_per_point2=s=sample*6.28;
  238. wave_2_per_point3=
  239. wave_2_per_point4=//plot random x position via function of sample pos;
  240. wave_2_per_point5=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
  241. wave_2_per_point6=xp=xp*0.20;
  242. wave_2_per_point7=
  243. wave_2_per_point8=//plot random y position via function of sample pos;
  244. wave_2_per_point9=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
  245. wave_2_per_point10=yp=yp*0.20;
  246. wave_2_per_point11=
  247. wave_2_per_point12=//plot random z position via function of sample pos;
  248. wave_2_per_point13=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
  249. wave_2_per_point14=zp=zp*0.25;
  250. wave_2_per_point15=
  251. wave_2_per_point16=//pull stars toward screen
  252. wave_2_per_point17=zp=zp + 1 - t1;
  253. wave_2_per_point18=
  254. wave_2_per_point19=//correct when below 0
  255. wave_2_per_point20=zp=if( below(zp,0) , zp+2 , zp );
  256. wave_2_per_point21=
  257. wave_2_per_point22=//darken far stars
  258. wave_2_per_point23=a=(1 - zp*0.5);
  259. wave_2_per_point24=
  260. wave_2_per_point25=zp=zp*0.7;
  261. wave_2_per_point26=
  262. wave_2_per_point27=x_screen=xp/zp + 0.5;
  263. wave_2_per_point28=y_screen=yp/zp*1.333 + 0.5;
  264. wave_2_per_point29=
  265. wave_2_per_point30=x=x_screen;
  266. wave_2_per_point31=y=y_screen;
  267. wave_2_per_point32=
  268. wave_2_per_point33=ag=atan( (y-0.5)/(x-0.5) );
  269. wave_2_per_point34=
  270. wavecode_3_enabled=1
  271. wavecode_3_samples=512
  272. wavecode_3_sep=0
  273. wavecode_3_bSpectrum=0
  274. wavecode_3_bUseDots=1
  275. wavecode_3_bDrawThick=1
  276. wavecode_3_bAdditive=1
  277. wavecode_3_scaling=1.000000
  278. wavecode_3_smoothing=0.500000
  279. wavecode_3_r=0.610000
  280. wavecode_3_g=0.720000
  281. wavecode_3_b=0.950000
  282. wavecode_3_a=1.000000
  283. wave_3_per_frame1=advance=advance+ 0.008;
  284. wave_3_per_frame2=advance=if( above(advance,2) , 0, advance);
  285. wave_3_per_frame3=t1=advance
  286. wave_3_per_point1=sparkle=sin(sample*6.283*3+time*5)*0.5+0.5;
  287. wave_3_per_point2=
  288. wave_3_per_point3=s=sample*6.28;
  289. wave_3_per_point4=
  290. wave_3_per_point5=//plot random x position via function of sample pos;
  291. wave_3_per_point6=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
  292. wave_3_per_point7=xp=xp*0.20;
  293. wave_3_per_point8=
  294. wave_3_per_point9=//plot random y position via function of sample pos;
  295. wave_3_per_point10=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
  296. wave_3_per_point11=yp=yp*0.20;
  297. wave_3_per_point12=
  298. wave_3_per_point13=//plot random z position via function of sample pos;
  299. wave_3_per_point14=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
  300. wave_3_per_point15=zp=zp*0.25;
  301. wave_3_per_point16=
  302. wave_3_per_point17=//pull stars toward screen
  303. wave_3_per_point18=zp=zp + 1 - t1;
  304. wave_3_per_point19=
  305. wave_3_per_point20=//correct when below 0
  306. wave_3_per_point21=zp=if( below(zp,0) , zp+2 , zp );
  307. wave_3_per_point22=
  308. wave_3_per_point23=//darken far stars
  309. wave_3_per_point24=a=(1 - zp*0.5);
  310. wave_3_per_point25=a=a*sparkle;
  311. wave_3_per_point26=
  312. wave_3_per_point27=zp=zp*0.7;
  313. wave_3_per_point28=
  314. wave_3_per_point29=x_screen=xp/zp + 0.5;
  315. wave_3_per_point30=y_screen=yp/zp*1.333 + 0.5;
  316. wave_3_per_point31=
  317. wave_3_per_point32=x=x_screen;
  318. wave_3_per_point33=y=y_screen;
  319. wave_3_per_point34=
  320. wave_3_per_point35=ag=atan( (y-0.5)/(x-0.5) );
  321. wave_3_per_point36=
  322. shapecode_0_enabled=1
  323. shapecode_0_sides=6
  324. shapecode_0_additive=0
  325. shapecode_0_thickOutline=0
  326. shapecode_0_textured=1
  327. shapecode_0_x=0.500000
  328. shapecode_0_y=0.500000
  329. shapecode_0_rad=0.323535
  330. shapecode_0_ang=0.314159
  331. shapecode_0_tex_ang=0.000000
  332. shapecode_0_tex_zoom=4.722082
  333. shapecode_0_r=1.000000
  334. shapecode_0_g=1.000000
  335. shapecode_0_b=1.000000
  336. shapecode_0_a=1.000000
  337. shapecode_0_r2=1.000000
  338. shapecode_0_g2=0.800000
  339. shapecode_0_b2=0.700000
  340. shapecode_0_a2=0.000000
  341. shapecode_0_border_r=1.000000
  342. shapecode_0_border_g=1.000000
  343. shapecode_0_border_b=1.000000
  344. shapecode_0_border_a=0.000000
  345. shape_0_per_frame1=a=q8
  346. shapecode_1_enabled=1
  347. shapecode_1_sides=36
  348. shapecode_1_additive=1
  349. shapecode_1_thickOutline=0
  350. shapecode_1_textured=1
  351. shapecode_1_x=0.500000
  352. shapecode_1_y=0.500000
  353. shapecode_1_rad=0.919742
  354. shapecode_1_ang=0.000000
  355. shapecode_1_tex_ang=0.000000
  356. shapecode_1_tex_zoom=0.980296
  357. shapecode_1_r=0.000000
  358. shapecode_1_g=0.000000
  359. shapecode_1_b=0.000000
  360. shapecode_1_a=0.000000
  361. shapecode_1_r2=1.000000
  362. shapecode_1_g2=1.000000
  363. shapecode_1_b2=0.940000
  364. shapecode_1_a2=0.060000
  365. shapecode_1_border_r=1.000000
  366. shapecode_1_border_g=1.000000
  367. shapecode_1_border_b=1.000000
  368. shapecode_1_border_a=0.000000
  369. shape_1_per_frame1=tex_zoom=tex_zoom+ (sin(time*0.3)*0.2);
  370. shape_1_per_frame2=
  371. shape_1_per_frame3=ang=sin(time*0.5)*0.01;
  372. shapecode_2_enabled=0
  373. shapecode_2_sides=4
  374. shapecode_2_additive=0
  375. shapecode_2_thickOutline=0
  376. shapecode_2_textured=0
  377. shapecode_2_x=0.500000
  378. shapecode_2_y=0.500000
  379. shapecode_2_rad=0.100000
  380. shapecode_2_ang=0.000000
  381. shapecode_2_tex_ang=0.000000
  382. shapecode_2_tex_zoom=1.000000
  383. shapecode_2_r=1.000000
  384. shapecode_2_g=1.000000
  385. shapecode_2_b=1.000000
  386. shapecode_2_a=1.000000
  387. shapecode_2_r2=0.600000
  388. shapecode_2_g2=0.700000
  389. shapecode_2_b2=1.000000
  390. shapecode_2_a2=0.000000
  391. shapecode_2_border_r=1.000000
  392. shapecode_2_border_g=1.000000
  393. shapecode_2_border_b=1.000000
  394. shapecode_2_border_a=0.100000
  395. shapecode_3_enabled=0
  396. shapecode_3_sides=4
  397. shapecode_3_additive=0
  398. shapecode_3_thickOutline=0
  399. shapecode_3_textured=0
  400. shapecode_3_x=0.500000
  401. shapecode_3_y=0.500000
  402. shapecode_3_rad=0.100000
  403. shapecode_3_ang=0.000000
  404. shapecode_3_tex_ang=0.000000
  405. shapecode_3_tex_zoom=1.000000
  406. shapecode_3_r=1.000000
  407. shapecode_3_g=1.000000
  408. shapecode_3_b=1.000000
  409. shapecode_3_a=1.000000
  410. shapecode_3_r2=0.500000
  411. shapecode_3_g2=0.700000
  412. shapecode_3_b2=1.000000
  413. shapecode_3_a2=0.000000
  414. shapecode_3_border_r=1.000000
  415. shapecode_3_border_g=1.000000
  416. shapecode_3_border_b=1.000000
  417. shapecode_3_border_a=0.100000
  418. per_frame_init_1=mv_x=64;mv_y=48;
  419. per_frame_init_2=nut=0;
  420. per_frame_init_3=stp=0;stq=0;
  421. per_frame_init_4=rtp=0;rtq=0;
  422. per_frame_init_5=wvr=0;
  423. per_frame_init_6=decay=0;
  424. per_frame_init_7=dcsp=0
  425. per_frame_init_8=
  426. per_frame_1=decay=0.98;
  427. per_frame_2=zoom=1.000;
  428. per_frame_3=warp=0;
  429. per_frame_4=
  430. per_frame_5=
  431. per_frame_6=q1=(mid_att+treb_att)*0.25;
  432. per_frame_7=
  433. per_frame_8=q2=1 - min(q1,2)*0.6;
  434. per_frame_9=
  435. per_frame_10=
  436. per_frame_11=mvol=(bass_att+mid_att+treb_att)*0.33;
  437. per_frame_12=mvolB=(mvolB-0.007) + mvol*0.007;
  438. per_frame_13=mvolB=max(mvolB,0);
  439. per_frame_14=mvolB=min(mvolB,1);
  440. per_frame_15=q8=mvolB;
  441. per_frame_16=monitor=q8
  442. per_frame_17=
  443. per_pixel_1=zoom=1 + (sin(ang*6 + time*0.25)*0.5 + 0.5)*0.04
  444.